CS 1.6 Grenade Lineups – Map Specific Throws
CS 1.6 Grenade Lineups
Welcome, tactical masters! In Counter-Strike 1.6, brute force isn’t always the answer. Mastering utility – specifically, perfectly aimed grenade throws, or CS 1.6 grenade lineups, is what separates a good team from a great one. Whether you need to clear a bomb site, block a crucial sightline, or deal guaranteed damage, knowing precise CS 1.6 utility spots is essential.
This comprehensive guide will teach you the fundamental types of throws and provide essential, map-specific CS 1.6 lineups for the most popular competitive maps. Mastering these throws will drastically improve your win rate and make you a powerful asset in any match.
The Power of Utility in CS 1.6
Utility in CS 1.6 is simple but incredibly effective. You have three primary tools:
| Utility Type | Cost | Primary Function | Tactical Importance |
|---|---|---|---|
| High Explosive (HE) Grenade | $300 | Deals area damage (up to 90 HP) and disrupts sightlines. | Forces enemies out of cover or deals lethal damage to low-HP targets. Critical for securing kills behind objects. |
| Flashbang (FB) | $200 | Temporarily blinds and deafens opponents who are looking at it. | The primary tool for entry or retake. Allows your team to move past defended positions safely. |
| Smoke Grenade | $300 | Creates a temporary wall of smoke, blocking vision. | Used to block sniper sightlines (like AWP spots) or cover the bomb when planting/defusing. |
Fundamental Throw Types
Before learning specific CS 1.6 grenade lineups, you must master these three types of throws:
The Running Throw (The Pop Flash)
- Execution: Hold the desired utility, start running forward, and press the throw key (
mouse1). - Use: To quickly throw a grenade into an open area, or to execute a “Pop Flash” (a Flashbang that pops immediately after bouncing once, giving the enemy no time to react).
The Jump Throw (Long Distance)
- Execution: Look up, hold the throw key (
mouse1), and simultaneously press the jump key (usuallyspacebaror mouse wheel). - Use: Necessary for throwing grenades long distances, often over walls or roofs (e.g., throwing smoke from T Spawn to B Site on Dust2). This is the key to executing most CS 1.6 lineups.
The Underhand Throw (Soft Throw)
- Execution: Press the secondary fire key (
mouse2) while holding the utility. - Use: Used for dropping utility at your feet, or gently rolling a smoke/flash into a close corner without making noise.
3. Essential Map Lineups
Mastering these specific CS 1.6 lineups on popular maps will immediately elevate your competitive gameplay.
Bomb Defusal (DE_ Maps)
Map: DE_AZTEC – CS 1.6 Lineups
Aztec relies on controlling the long, open bridge and the claustrophobic water areas.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | Double Doors Exit | Bridge Choke | Jump Throw. Stand at the T side double door exit. Aim high towards the roof above the bridge. Blocks the entire bridge cross from CT side. |
| Flashbang | T | Bridge Corner | A Site Doors | Running Throw. Run quickly across the bridge and bounce a flash off the outside wall near the double doors. This is a very fast Pop Flash for entry. |
| HE Grenade | CT | A Site Balcony | Water Entrance | Standing Throw. Throw the HE Grenade to bounce off the wall below the water entrance. Targets Ts swimming or emerging from the water. |
Map: DE_CBBLE (Cobblestone) – CS 1.6 Lineups
Cobblestone is known for its long sightlines and tight interior spaces near the bomb sites.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | T Spawn Area | Long A Back | Jump Throw. Stand near the rocks/cliffs. Aim high at the corner of the castle wall. This is a long throw to block the deep CT AWP position on Long A. |
| Flashbang | CT | Outside B Drop | B Drop Down (Tunnel) | Standing Throw. Stand outside the main B structure. Throw a flash high up the wall near the tunnel entrance. Pop flash blinds Ts moving into B. |
| HE Grenade | T | B Entrance Corridor | B Holding Spot (Pillars) | Running Throw. While moving through the main B corridor, bounce an HE Grenade off the opposite wall near the pillar cover. Deals damage to common CT hiding spots. |
Map: DE_DUST – CS 1.6 Lineups
Dust is a classic map focusing on long, direct engagement routes.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | T Spawn | Long A Entrance | Jump Throw. Aim high above the archway near T spawn. Blocks the main CT sniper spot at the end of Long A. |
| Flashbang | T | Catwalk Entrance | Catwalk Corner | Running Throw. Bounce a Flashbang off the wall just before entering Catwalk. It blinds CTs holding the narrow path. |
| HE Grenade | CT | B Tunnels | Tunnels Exit | Standing Throw. Throw an HE Grenade bouncing off the ground near the B Tunnels exit. Catches Ts entering B Site from the tunnels. |
Map: DE_DUST2 – CS 1.6 Lineups
Dust2 requires precision to counter the dominant AWP positions.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | T Spawn | CT Mid Doors | Jump Throw. Aim at the top right corner of the palm tree outside T Spawn. This perfectly blocks the CT AWP line to Mid, allowing your team to cross freely. |
| Flashbang | T | Long A Corner | A Site Pit/Car | Running Throw. While running out of Long A towards the site, throw a Flashbang against the wall near the door. It will pop over the box, blinding anyone pushing Pit or holding Car. |
| HE Grenade | CT | Catwalk (Mid) | Tunnels Entrance | Running Throw. Stand near the center of Catwalk. Throw an HE Grenade at the entrance of Tunnels. Deals damage to Terrorists pushing up and slows their execution. |
Map: DE_INFERNO – CS 1.6 Lineups
Inferno is all about tight corridors and verticality. Utility is key to opening small areas.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | T Apartments | CT Balcony | Jump Throw. Aim at a specific point on the roof/chimney visible from T Apartments. This smoke lands perfectly on the CT Balcony, allowing T’s to exit Apartments safely onto A Site. |
| Flashbang | CT | Banana (Pillars) | T Push from Lane | Running Throw. Use the small wall near the “Pillars” on Banana as a shield. Pop a Flashbang off the side wall when you hear the T rush, blinding the incoming wave. |
| HE Grenade | T | Banana Corner | CT Holding the Box | Standing Throw. Aim for the top of the box near B Site. The HE Grenade will bounce into the corner, dealing damage to the CT hiding there and forcing them out. |
Map: DE_NUKE – CS 1.6 Lineups
Nuke utilizes complex two-level utility. Perfect CS 1.6 utility is necessary for site executions.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | Outside Ramp Entrance | Silo/Rafters | Jump Throw. Aim for a high spot on the main building. This smoke lands inside the B Site entrance area (Silo), cutting off CT rotation from Heaven. |
| Flashbang | CT | Secret Exit | Lower Ramps | Running Throw. When a T push is heard on Ramps, run out of Secret and bounce a Flashbang high off the wall. It will pop over the ramp, blinding the Ts before they can react. |
| HE Grenade | T | Outside Main Door | Vent Entrance | Standing Throw. Throw an HE Grenade directly into the Vent entrance from outside the main building. Deals guaranteed damage to any CT camping near the vent. |
Map: DE_TRAIN – CS 1.6 Lineups
Train involves controlling the numerous train cars and the narrow outer yard.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | T Spawn Entrance | CT Connector Exit | Jump Throw. From behind the barrels at T side entrance to outside, aim for the corner of the small shed. Blocks CT vision from connector to Outer. |
| Flashbang | CT | Catwalk (A Site) | Upper B Site Push | Standing Throw. Stand on A Catwalk. Throw a high flash over the train cars towards the B site. Blinds Ts rushing from the ladder room. |
| HE Grenade | T | Ladder Entrance (A) | A Site Default Plant | Standing Throw. From the top of the ladder leading to A, throw an HE Grenade bouncing off the container edge towards the default plant spot. |
Map: DE_VERTIGO – CS 1.6 Lineups
Vertigo focuses on tight upper and lower floors, making vertical utility key.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | T Spawn Ramp | A Site Back Corner | Jump Throw. Aim high off the back wall near T ramp. Blocks the deep corner of A site, forcing CTs into the open. |
| Flashbang | CT | B Ramp (Top) | B Lower Ramp Push | Running Throw. Pop a flash off the wall near the B entrance to blind rushing Ts as they emerge from the bottom ramp. |
| HE Grenade | T | Catwalk (Upper) | A Site Rafters | Standing Throw. Throw an HE Grenade down from the upper catwalk to damage CTs holding the rafters below. |
Hostage Rescue (CS_ Maps)
Map: CS_ASSAULT – CS 1.6 Lineups
Assault centers on the warehouse and its vents/doors.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | CT | Warehouse Floor | Vents Entrance | Standing Throw. Throw smoke directly to block the main vent entrance from the warehouse floor, delaying T rotation. |
| Flashbang | T | Outside Garage Door | Inside Warehouse | Running Throw. Throw a high flash over the garage door or off the side wall to blind CTs waiting inside for the push. |
| HE Grenade | CT | Hostage Room Corner | Main Door Entry | Bounce Throw. Throw an HE Grenade to bounce off the ceiling or wall to hit Ts entering the hostage room door. |
Map: CS_ITALY – CS 1.6 Lineups
Italy is divided between the Market and the Apartments.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | Apartment Balcony | Market Exit | Standing Throw. Block the main Market exit door from the T balcony to cover the push into the Market. |
| Flashbang | CT | Apartment Window | T Spawn Push | Pop Flash. Throw a fast flash out of the apartment window towards the T approach to the apartments. |
| HE Grenade | T | Market Entrance | CT Corner Hold | Standing Throw. Throw an HE Grenade into the tight corners of the market to dislodge hiding CTs. |
Map: CS_MILITIA – CS 1.6 Lineups
Militia features large open areas and wooded sections around the compound.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | CT | Barn House | Back Gate View | Jump Throw. From inside the barn, aim high to block the view from the back gate into the house. |
| Flashbang | T | Woods (Approach) | Main House Entrance | Running Throw. Flash over the fence or wall near the main house to blind defenders peaking the entry. |
| HE Grenade | CT | Barn Roof | T Walkway | Standing Throw. Throw an HE Grenade onto the barn roof walkway to damage Ts holding the high ground. |
Map: CS_OFFICE – CS 1.6 Lineups
Office is a famous close-quarters map in an office setting.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | CT | Main Office | Long Hallway Choke | Standing Throw. Smoke off the long hallway leading to the main office to prevent T rushes. |
| Flashbang | T | Outside Window | Inside Office Window | Pop Flash. Throw a flash through the breakable window just before jumping in to blind interior defenders. |
| HE Grenade | CT | Hallway Corner | T Entrance | Bounce Throw. Bounce an HE Grenade off the wall to clear tight corners where Ts might be pushing. |
Map: CS_ESTATE – CS 1.6 Lineups
Estate is a sprawling map featuring a large mansion and garden areas.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | Garden Path | Main House Exit | Jump Throw. Block the view from the main house exit into the garden area. |
| Flashbang | CT | House Hallway | Corner Peek | Running Throw. Flash around sharp corners during a retake to catch Ts off guard. |
| HE Grenade | T | Basement Stairs (Top) | Basement Bottom | Standing Throw. Throw an HE Grenade down the basement stairs to damage CTs holding the bottom choke point. |
Map: CS_747 – CS 1.6 Lineups
747 takes place inside a large airplane fuselage.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | Fuselage Entrance | Aisle View | Standing Throw. Block the long view down the main aisle of the plane to cover movement. |
| Flashbang | CT | Cockpit Door | Cabin Push | Pop Flash. Flash into the main cabin area before entering to secure a quick entry. |
| HE Grenade | T | Wing Entrance | CT Drop Spot | Standing Throw. Throw an HE onto the wing edge to hit CTs waiting below or dropping off the plane. |
Assassination (AS_ Maps)
Map: AS_OILRIG – CS 1.6 Lineups
Oilrig is an exposed, multi-level map focusing on protecting the VIP.
| Utility | Side | Location | Target | Execution & Tip |
|---|---|---|---|---|
| Smoke | T | Helipad Approach | CT Sniper Nest | Jump Throw. Block the dominant CT sniper line from the helipad towards the lower oil rig decks. |
| Flashbang | CT | Lower Deck Entry | T Push from Ladder | Pop Flash. Flash onto the lower deck area before dropping in from above to blind Ts. |
| HE Grenade | T | Vent System | CT Hiding Spot | Bounce Throw. Throw an HE into the ventilation system to clear CTs hiding inside the tight structure. |
advanced tips for perfectl lineups in counter-strike 1.6 game
- Use Crosshair Alignment: Use specific pixels, lines, or imperfections on the map geometry to precisely align your crosshair before performing a Jump Throw. A single pixel difference can ruin a long-distance CS 1.6 grenade lineup.
- Practice Alone: Use private servers (
sv_cheats 1andsv_gravity 800followed bynoclip) to practice your throws repeatedly without pressure. - Know the Enemy Flow: Utility is useless if the enemy isn’t there. Watch for standard enemy routes and use your CS 1.6 utility to cut off their lines of rotation or clear their hiding spots.
- Safety First: Holding Your Weapon! A vital tactical tip: never run around with a grenade in your hand. Holding utility leaves you defenseless, and an unexpected enemy push will result in your instant death. Only pull out your grenade and throw it when you are absolutely certain the area is clear or you are safely hidden behind cover.
- Finish Them with HE: Don’t waste your HE Grenade early. Use it strategically, especially in the late round, after you have dealt initial damage to an enemy. If an opponent has low HP, a well-placed HE Grenade can guarantee a kill, making sure you don’t unnecessarily risk a direct gunfight. Always listen carefully with headphones and follow the radar to ensure you catch low-health enemies off guard.
By dedicating time to learning these CS 1.6 grenade lineups, you will move from simply throwing utility haphazardly to executing precise, game-changing plays.
This advanced CS 1.6 movement and utility knowledge will turn you into a tactical threat!
- Fix All CS 1.6 Install Errors: Steam & Non-Steam Guide
- CS 1.6 Lag and FPS Fix: The Definitive Optimization Guide
- Counter-Strike 1.6 vs Counter-Strike: Condition Zero
- Counter-Strike 1.6 vs Counter-Strike Source: GoldSrc to Source
- CS 1.6 vs CS2: 5 Major Differences
- CS 1.5 vs CS 1.6 – Differences Explained
- Counter-Strike 1.6 Default Maps List | cs 1.6 download
