CS 1.6 Grenade Lineups – Map Specific Throws

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CS 1.6 Grenade Lineups

Welcome, tactical masters! In Counter-Strike 1.6, brute force isn’t always the answer. Mastering utility – specifically, perfectly aimed grenade throws, or CS 1.6 grenade lineups, is what separates a good team from a great one. Whether you need to clear a bomb site, block a crucial sightline, or deal guaranteed damage, knowing precise CS 1.6 utility spots is essential.

This comprehensive guide will teach you the fundamental types of throws and provide essential, map-specific CS 1.6 lineups for the most popular competitive maps. Mastering these throws will drastically improve your win rate and make you a powerful asset in any match.

The Power of Utility in CS 1.6

Utility in CS 1.6 is simple but incredibly effective. You have three primary tools:

Utility TypeCostPrimary FunctionTactical Importance
High Explosive (HE) Grenade$300Deals area damage (up to 90 HP) and disrupts sightlines.Forces enemies out of cover or deals lethal damage to low-HP targets. Critical for securing kills behind objects.
Flashbang (FB)$200Temporarily blinds and deafens opponents who are looking at it.The primary tool for entry or retake. Allows your team to move past defended positions safely.
Smoke Grenade$300Creates a temporary wall of smoke, blocking vision.Used to block sniper sightlines (like AWP spots) or cover the bomb when planting/defusing.

Fundamental Throw Types

Before learning specific CS 1.6 grenade lineups, you must master these three types of throws:

The Running Throw (The Pop Flash)

  • Execution: Hold the desired utility, start running forward, and press the throw key (mouse1).
  • Use: To quickly throw a grenade into an open area, or to execute a “Pop Flash” (a Flashbang that pops immediately after bouncing once, giving the enemy no time to react).

The Jump Throw (Long Distance)

  • Execution: Look up, hold the throw key (mouse1), and simultaneously press the jump key (usually spacebar or mouse wheel).
  • Use: Necessary for throwing grenades long distances, often over walls or roofs (e.g., throwing smoke from T Spawn to B Site on Dust2). This is the key to executing most CS 1.6 lineups.

The Underhand Throw (Soft Throw)

  • Execution: Press the secondary fire key (mouse2) while holding the utility.
  • Use: Used for dropping utility at your feet, or gently rolling a smoke/flash into a close corner without making noise.

3. Essential Map Lineups

Mastering these specific CS 1.6 lineups on popular maps will immediately elevate your competitive gameplay.

Bomb Defusal (DE_ Maps)

Map: DE_AZTEC – CS 1.6 Lineups

Aztec relies on controlling the long, open bridge and the claustrophobic water areas.

UtilitySideLocationTargetExecution & Tip
SmokeTDouble Doors ExitBridge ChokeJump Throw. Stand at the T side double door exit. Aim high towards the roof above the bridge. Blocks the entire bridge cross from CT side.
FlashbangTBridge CornerA Site DoorsRunning Throw. Run quickly across the bridge and bounce a flash off the outside wall near the double doors. This is a very fast Pop Flash for entry.
HE GrenadeCTA Site BalconyWater EntranceStanding Throw. Throw the HE Grenade to bounce off the wall below the water entrance. Targets Ts swimming or emerging from the water.

Map: DE_CBBLE (Cobblestone) – CS 1.6 Lineups

Cobblestone is known for its long sightlines and tight interior spaces near the bomb sites.

UtilitySideLocationTargetExecution & Tip
SmokeTT Spawn AreaLong A BackJump Throw. Stand near the rocks/cliffs. Aim high at the corner of the castle wall. This is a long throw to block the deep CT AWP position on Long A.
FlashbangCTOutside B DropB Drop Down (Tunnel)Standing Throw. Stand outside the main B structure. Throw a flash high up the wall near the tunnel entrance. Pop flash blinds Ts moving into B.
HE GrenadeTB Entrance CorridorB Holding Spot (Pillars)Running Throw. While moving through the main B corridor, bounce an HE Grenade off the opposite wall near the pillar cover. Deals damage to common CT hiding spots.

Map: DE_DUST – CS 1.6 Lineups

Dust is a classic map focusing on long, direct engagement routes.

UtilitySideLocationTargetExecution & Tip
SmokeTT SpawnLong A EntranceJump Throw. Aim high above the archway near T spawn. Blocks the main CT sniper spot at the end of Long A.
FlashbangTCatwalk EntranceCatwalk CornerRunning Throw. Bounce a Flashbang off the wall just before entering Catwalk. It blinds CTs holding the narrow path.
HE GrenadeCTB TunnelsTunnels ExitStanding Throw. Throw an HE Grenade bouncing off the ground near the B Tunnels exit. Catches Ts entering B Site from the tunnels.

Map: DE_DUST2 – CS 1.6 Lineups

Dust2 requires precision to counter the dominant AWP positions.

UtilitySideLocationTargetExecution & Tip
SmokeTT SpawnCT Mid DoorsJump Throw. Aim at the top right corner of the palm tree outside T Spawn. This perfectly blocks the CT AWP line to Mid, allowing your team to cross freely.
FlashbangTLong A CornerA Site Pit/CarRunning Throw. While running out of Long A towards the site, throw a Flashbang against the wall near the door. It will pop over the box, blinding anyone pushing Pit or holding Car.
HE GrenadeCTCatwalk (Mid)Tunnels EntranceRunning Throw. Stand near the center of Catwalk. Throw an HE Grenade at the entrance of Tunnels. Deals damage to Terrorists pushing up and slows their execution.

Map: DE_INFERNO – CS 1.6 Lineups

Inferno is all about tight corridors and verticality. Utility is key to opening small areas.

UtilitySideLocationTargetExecution & Tip
SmokeTT ApartmentsCT BalconyJump Throw. Aim at a specific point on the roof/chimney visible from T Apartments. This smoke lands perfectly on the CT Balcony, allowing T’s to exit Apartments safely onto A Site.
FlashbangCTBanana (Pillars)T Push from LaneRunning Throw. Use the small wall near the “Pillars” on Banana as a shield. Pop a Flashbang off the side wall when you hear the T rush, blinding the incoming wave.
HE GrenadeTBanana CornerCT Holding the BoxStanding Throw. Aim for the top of the box near B Site. The HE Grenade will bounce into the corner, dealing damage to the CT hiding there and forcing them out.

Map: DE_NUKE – CS 1.6 Lineups

Nuke utilizes complex two-level utility. Perfect CS 1.6 utility is necessary for site executions.

UtilitySideLocationTargetExecution & Tip
SmokeTOutside Ramp EntranceSilo/RaftersJump Throw. Aim for a high spot on the main building. This smoke lands inside the B Site entrance area (Silo), cutting off CT rotation from Heaven.
FlashbangCTSecret ExitLower RampsRunning Throw. When a T push is heard on Ramps, run out of Secret and bounce a Flashbang high off the wall. It will pop over the ramp, blinding the Ts before they can react.
HE GrenadeTOutside Main DoorVent EntranceStanding Throw. Throw an HE Grenade directly into the Vent entrance from outside the main building. Deals guaranteed damage to any CT camping near the vent.

Map: DE_TRAIN – CS 1.6 Lineups

Train involves controlling the numerous train cars and the narrow outer yard.

UtilitySideLocationTargetExecution & Tip
SmokeTT Spawn EntranceCT Connector ExitJump Throw. From behind the barrels at T side entrance to outside, aim for the corner of the small shed. Blocks CT vision from connector to Outer.
FlashbangCTCatwalk (A Site)Upper B Site PushStanding Throw. Stand on A Catwalk. Throw a high flash over the train cars towards the B site. Blinds Ts rushing from the ladder room.
HE GrenadeTLadder Entrance (A)A Site Default PlantStanding Throw. From the top of the ladder leading to A, throw an HE Grenade bouncing off the container edge towards the default plant spot.

Map: DE_VERTIGO – CS 1.6 Lineups

Vertigo focuses on tight upper and lower floors, making vertical utility key.

UtilitySideLocationTargetExecution & Tip
SmokeTT Spawn RampA Site Back CornerJump Throw. Aim high off the back wall near T ramp. Blocks the deep corner of A site, forcing CTs into the open.
FlashbangCTB Ramp (Top)B Lower Ramp PushRunning Throw. Pop a flash off the wall near the B entrance to blind rushing Ts as they emerge from the bottom ramp.
HE GrenadeTCatwalk (Upper)A Site RaftersStanding Throw. Throw an HE Grenade down from the upper catwalk to damage CTs holding the rafters below.

Hostage Rescue (CS_ Maps)

Map: CS_ASSAULT – CS 1.6 Lineups

Assault centers on the warehouse and its vents/doors.

UtilitySideLocationTargetExecution & Tip
SmokeCTWarehouse FloorVents EntranceStanding Throw. Throw smoke directly to block the main vent entrance from the warehouse floor, delaying T rotation.
FlashbangTOutside Garage DoorInside WarehouseRunning Throw. Throw a high flash over the garage door or off the side wall to blind CTs waiting inside for the push.
HE GrenadeCTHostage Room CornerMain Door EntryBounce Throw. Throw an HE Grenade to bounce off the ceiling or wall to hit Ts entering the hostage room door.

Map: CS_ITALY – CS 1.6 Lineups

Italy is divided between the Market and the Apartments.

UtilitySideLocationTargetExecution & Tip
SmokeTApartment BalconyMarket ExitStanding Throw. Block the main Market exit door from the T balcony to cover the push into the Market.
FlashbangCTApartment WindowT Spawn PushPop Flash. Throw a fast flash out of the apartment window towards the T approach to the apartments.
HE GrenadeTMarket EntranceCT Corner HoldStanding Throw. Throw an HE Grenade into the tight corners of the market to dislodge hiding CTs.

Map: CS_MILITIA – CS 1.6 Lineups

Militia features large open areas and wooded sections around the compound.

UtilitySideLocationTargetExecution & Tip
SmokeCTBarn HouseBack Gate ViewJump Throw. From inside the barn, aim high to block the view from the back gate into the house.
FlashbangTWoods (Approach)Main House EntranceRunning Throw. Flash over the fence or wall near the main house to blind defenders peaking the entry.
HE GrenadeCTBarn RoofT WalkwayStanding Throw. Throw an HE Grenade onto the barn roof walkway to damage Ts holding the high ground.

Map: CS_OFFICE – CS 1.6 Lineups

Office is a famous close-quarters map in an office setting.

UtilitySideLocationTargetExecution & Tip
SmokeCTMain OfficeLong Hallway ChokeStanding Throw. Smoke off the long hallway leading to the main office to prevent T rushes.
FlashbangTOutside WindowInside Office WindowPop Flash. Throw a flash through the breakable window just before jumping in to blind interior defenders.
HE GrenadeCTHallway CornerT EntranceBounce Throw. Bounce an HE Grenade off the wall to clear tight corners where Ts might be pushing.

Map: CS_ESTATE – CS 1.6 Lineups

Estate is a sprawling map featuring a large mansion and garden areas.

UtilitySideLocationTargetExecution & Tip
SmokeTGarden PathMain House ExitJump Throw. Block the view from the main house exit into the garden area.
FlashbangCTHouse HallwayCorner PeekRunning Throw. Flash around sharp corners during a retake to catch Ts off guard.
HE GrenadeTBasement Stairs (Top)Basement BottomStanding Throw. Throw an HE Grenade down the basement stairs to damage CTs holding the bottom choke point.

Map: CS_747 – CS 1.6 Lineups

747 takes place inside a large airplane fuselage.

UtilitySideLocationTargetExecution & Tip
SmokeTFuselage EntranceAisle ViewStanding Throw. Block the long view down the main aisle of the plane to cover movement.
FlashbangCTCockpit DoorCabin PushPop Flash. Flash into the main cabin area before entering to secure a quick entry.
HE GrenadeTWing EntranceCT Drop SpotStanding Throw. Throw an HE onto the wing edge to hit CTs waiting below or dropping off the plane.

Assassination (AS_ Maps)

Map: AS_OILRIG – CS 1.6 Lineups

Oilrig is an exposed, multi-level map focusing on protecting the VIP.

UtilitySideLocationTargetExecution & Tip
SmokeTHelipad ApproachCT Sniper NestJump Throw. Block the dominant CT sniper line from the helipad towards the lower oil rig decks.
FlashbangCTLower Deck EntryT Push from LadderPop Flash. Flash onto the lower deck area before dropping in from above to blind Ts.
HE GrenadeTVent SystemCT Hiding SpotBounce Throw. Throw an HE into the ventilation system to clear CTs hiding inside the tight structure.

advanced tips for perfectl lineups in counter-strike 1.6 game

  1. Use Crosshair Alignment: Use specific pixels, lines, or imperfections on the map geometry to precisely align your crosshair before performing a Jump Throw. A single pixel difference can ruin a long-distance CS 1.6 grenade lineup.
  2. Practice Alone: Use private servers (sv_cheats 1 and sv_gravity 800 followed by noclip) to practice your throws repeatedly without pressure.
  3. Know the Enemy Flow: Utility is useless if the enemy isn’t there. Watch for standard enemy routes and use your CS 1.6 utility to cut off their lines of rotation or clear their hiding spots.
  4. Safety First: Holding Your Weapon! A vital tactical tip: never run around with a grenade in your hand. Holding utility leaves you defenseless, and an unexpected enemy push will result in your instant death. Only pull out your grenade and throw it when you are absolutely certain the area is clear or you are safely hidden behind cover.
  5. Finish Them with HE: Don’t waste your HE Grenade early. Use it strategically, especially in the late round, after you have dealt initial damage to an enemy. If an opponent has low HP, a well-placed HE Grenade can guarantee a kill, making sure you don’t unnecessarily risk a direct gunfight. Always listen carefully with headphones and follow the radar to ensure you catch low-health enemies off guard.

By dedicating time to learning these CS 1.6 grenade lineups, you will move from simply throwing utility haphazardly to executing precise, game-changing plays.

This advanced CS 1.6 movement and utility knowledge will turn you into a tactical threat!

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